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[截图] 欧卡II 4.6

欧卡II 4.6



To HDR or not to HDR
One of the benefits of the new renderer used in Euro Truck Simulator 2 is the ability to use High Dynamic Range (HDR) internally - basically work much better with light in the scene.

We are still learning how to use this new technical feature for the right artistic effect, but the early results are promising. Just check out this screenshot comparison - it's the same scene, once taken with forward renderer with the old light method, and once taken in the new deferred renderer with HDR enabled. We still keep the functionality in the engine to switch between the various methods simply by changing a variable value, so it's very easy to do performance and visual quality comparisons.

The new method screenshot may be a bit over-saturated, but it's still work in progress, we keep tweaking the parameters. The promising thing is that we'll be able to portray the "mood" of the weather and time of day much better - to use high contrast on a sunny noon versus soft shadows in the evening etc. So the world should feel far more vibrant and alive through the day and night cycle than with the relatively flat colors range that we were limited to with our older games.



[attach]165064[/attach]

4/06/2011 11:50:00 AM


有我,
你的生活更多财!


================
人生得意须尽欢!!!

上面那幅精彩很多!



我晕 scs怎么把游戏也搞起HDR了
这不是照相机用的招数吗


对比度高的时候细节会被损失 对比度低下去细节多了


口水流一地了啊!

]

是两幅画面的对比吗?

看来他很快就要出来了 啊


 引用框:
原帖由 Lloyd Esq. 于 2011-4-7 14:14 发表
我晕 scs怎么把游戏也搞起HDR了
这不是照相机用的招数吗


对比度高的时候细节会被损失 对比度低下去细节多了
正如你所言
HDR不一定是好事
更希望他是自己画出最美的图
加油

两幅图片看不出什么啊!

上面那副图片不错,要的就是这种效果!!!

我只是想到时候把这些文章转过来的时候有人工翻译~


口水流一地了啊!
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