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[OMSI 2] News about OMSI 2.2

News about OMSI 2.2


中文翻译:
http://bbs.18wos.org/viewthread.php?tid=134335

Berlin. Today, 13 clock has the community manager "Janine" that Update 2.2 announced for OMSI 2. It has already announced an expected release date. It should appear in the first quarter (January to end March 2015) by Steam. The update many new improvements and new features will appear in OMSI. We have put together some information to you.
It is now working:

  • long-burning issue CV.Calculate
  • Freezes on Loading AI
  • DirectX 9 Outofmemory
  • Steam's continuous overwriting or deleting of addon files
  • Suddenly spawn of AI articualted buses just infront of you
  • Recognizing of own bus trailer by AI traffic
  • Missing driver figure in AI busses
  • Sinking of AI trailers into the ground
  • ...and much more.


New features in the upcoming update

  
  • New quicksave function (Ctrl+S). If necessary you can disable OMSI's autosave function to avoid lags and save the game quickly on demand.
  • You can now choose the starting point of a map when loading it without buses. Cancel the selection dialog box to load the map at standard start point.
  • Entry points at the selection dialog box (load map without buses or place bus) are now sorted alphabetically.
  • The personnel file will be saved at the end of a trip instead of the exit of the situation.
  • Macros GetHumanCountOnPathLink and GetHumanCountOnSeat operate as well in the trailer.
  • The holiday file now knows holidays until 2016.
  • Our best-known "CV.Calculate" has been modified. We found some of the causes and corrected them - and we devided the error message into messages as "CV.Calculate - J2". You can post your information about that error here. Feel free to write in English!
  • Error whereby AI busses stood invisible at the tile edge and caused traffic jam corrected.
  • Error whereby the starter of MAN NG and NL worked even with an engaged gear corrected.
  • Error whereby OMSI endlessly tried to reload missing tiles corrected.
  • Error whereby trigger "Change_Take" did not work corrected.
  • Dialog boxes at the editor now contain corrected file paths.


Sinking of AI trailers into the ground.........
解决了不少问题哦


最关注的是这个“Freezes on Loading AI”,每次游戏卡死都是在loading AI环节

Finally! I have a problem with the editor regarding to auto-match paths. Hopefully it can be solved too!
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