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[欧卡2/美卡] SCS!关于新的巴士游戏Bus Driver 2

SCS!关于新的巴士游戏Bus Driver 2


原文的大概意思就是:

他们收到大量玩家的邮件说希望能创作一款新一代的巴士驾驶游戏,他们说SCS只是一家小公司制作好的一款巴士游戏需要大量的人力、财力、还要考虑成本的回收。但是我们以早期开发过巴士游戏为感到自豪,我们克服一切困难会扩大公司的规模,但现阶段没有考虑,但是不排除未来的未来不会出现,但是可以肯定的是这不会是欧卡2之后,欧卡2之后,我们赚来的钱准备也许有其他一些项目,如果有,也许会很晚很晚到来!!



Your comments and speculation on Bus Driver 2
I feel that it would be appropriate to address the avalanche of recent comments.

We're getting 20-30 e-mails every day with feature suggestions, wishes for future games, gripes about problems, all kinds of input and feedback. It is absolutely beyond our man power to respond to this constant stream of messages (but rest assured that we do read them all). This blog was born out of need to have a platform to talk back to the community, as we really don't have the bandwidth to respond to individual fans. We can only hope that you are a bit happier with us now; you can hear far more frequently from us this way than during the past years.

Regarding a new bus sim game and how easy it is to build it or not - SCS is really a small company, and we just cannot double our size overnight even if we wanted to. We cannot just hire a bunch of guys off the street and expect them to be done with a new good quality game 12 months later, and then dump them to the street again. It takes experience, and it takes experienced leads spending their time teaching new guys the tricks of the trade, the specifics of our engine and content pipeline. This is especially true for programming tasks, even though it applies to map design and 3D/2D art too. A new project always means disruption to other projects under development. We know it all too well, as we often were forced to work on multiple projects in parallel to keep the company afloat.

As for the idea that we can do a new bus game cheaply ("just throw in 10 good bus models") - well with the quality bar expectations ever raising, this is far from cheap. Models of our Euro 2 tractors take over 2 months to create - perhaps 40% time is spent on exterior, but majority of time goes into interior, then there are animations and paintjobs. So we are talking spending some 20 man-months just on a few buses. Add to it the investment into world creation and programming of the game, and easily you are talking 100+ man-months. I am not even counting the need to create and animate pedestrians and passengers, surely you would expect them in a game about transporting people released these days, so most likely even more development time would be needed. So maybe 120 or 150 man-months ? You do the math on the budget needed.

This is the cost that we need to feel confident we can earn back. Well in fact as we are very conservative about borrowing money from somebody else and then having them dictate their terms to us (years of working as contractors have taught us the value of independence), we first need to be confident that we can self-finance such a project through its development, which is even higher hurdle to jump. And again as I said above, the game is either built by the current team members, interrupting our work on truck sim games, or is built by new people who are supervised by current team members, still delaying current work.

Don't get me wrong, we would LOVE to be able to create a new bus game. We are proud of the original Bus Driver, it was small and far from perfect, we had to take a lot of shortcuts to get this out on a shoestring budget, but it was actually our very first "big" independently developed driving game, after years of working only as low-paid contractors on somebody else's intellectual property. So you see where our preferences were. Hopefully one day we'll be in position to greenlight such a project, but not in foreseeable future, certainly not before Euro Truck Simulator 2 is finished, and before it hopefully makes us some money to sustain us through the next project or projects.

Pavel a.k.a. Sabre
SCS Software

[ 本帖最後由 dongfeng2010 於 2011-5-20 00:14 編輯 ]

质量最好的欧洲卡车2 地图mod
罗马尼亚地图和PROmods地图
匈牙利地图

楼主回复


期待 以后的出现 那时 行人的出现不是难事了

质量最好的欧洲卡车2 地图mod
罗马尼亚地图和PROmods地图
匈牙利地图

good news

祝願模載越辦越好!
龍年快樂!
/lʊŋ˧˥ ni̯ɛn˧˥ kʰu̯aɪ̯˥˩ lɤ˥˩/
HAPPY LOONG YEAR!
/ˌhapi ˈlʊŋ jɪə/

阿笠中文化遊戲清單:
2020~    :Diesel Railcar Simulator
2017~2021:On The Road
2017~2018:Fernbus Simulator
2014~    :BVE Trainsim 5~6
2014     :Taxi!
2014     :SpinTires
2011~2014:Cities in Motion
2011~2021:OMSI、OMSI 2
2009~2017:Rail Simulator–RailWorks 2、Train Simulator 2012~2018

又是那個浮空的物理+什麽都不能按的內飾?或者沒內飾?....有OMSI= =SCS壓力很大的..

话说scs的busDriver还是很好的游戏,有挑战性。

楼主回复


回复4楼。画质其实都比OSIM好的多。况且要是有2代的话。绝对是欧卡2以上的画面。物理也绝对会大幅提升。那时行人不是难事了。

支持v支持支持支持

希望不要在跟之前那种巴士模拟一样... 蛋疼的要死  

 引用框:
原帖由 dongfeng2010 於 2011-5-20 12:37 發表
回复4楼。画质其实都比OSIM好的多。况且要是有2代的话。绝对是欧卡2以上的画面。物理也绝对会大幅提升。那时行人不是难事了。
BUS DRIVER 跟OMSI在建模的精细程度上无法比,而且贴图的话,OMSI的车辆贴图也比BD好的多,只有画面渲染上SCS稍微做出了点风范。总的来说画面是OMSI完胜BD。物理本来就是SCS的软肋,因此个人不看好BD2。

楼主回复 回復 9號卡車頭 的帖子


ge ren jue de  NO

质量最好的欧洲卡车2 地图mod
罗马尼亚地图和PROmods地图
匈牙利地图

回復 10號卡車頭 的帖子


OMSI比巴士模擬好太多了...如果是用卡車模擬系列的引擎 物理絕對會差過那老引擎..

如果BUS模拟游戏能采用《欧洲卡车模拟2》的物理引擎和图像引擎就更好啦!

[ 本帖最後由 MARK246 於 2011-5-23 23:45 編輯 ]

希望能拉长途!!!!!

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