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[视频] 欧卡2—货物运输 3P 来自SCS官方博客

欧卡2—货物运输 3P 来自SCS官方博客


本站官方已将原文人工翻译,见图片下方。

图片
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英文原版
In the old Euro Truck Simulator, theplayer/driver has at all times been basically self-employed, owner-operatorone-man company. In GTS and UKTS, there was a stage when the player was forcedby the game to work as an employee for some time, but later this changedcompletely as the player has started his own company. In some of our older 18Wheels of Steel games, you may remember that we even had three evolutionarystages as the player progressed "from rags to riches" (quiz forveterans, was it Across America or Pedal to the Metal?), and we also tried adifferent approach where the main menu of the game would give the player thechoice of either campaign game or a quick-game with just one arbitrarydelivery.

All this was done as we were trying to satisfy the various types of players ofour games - the older players want as deep simulation of every aspect of atrucker's life as possible, but the younger players often just look for aquick-to-get-into driving experience involving big vehicles, they don't want toworry about managing a company and wait hours and hours to see it grow.

In Euro Truck Simulator 2, we would like to pick and combine the best of allthese approaches and give the player more freedom of choosing his or herplaying style without artificially breaking up the game into any separatestages or separate play modes.

So at all times, you will always have the choice of getting hired for a wageand sit behind the steering wheels of somebody else's truck (equivalent ofemployee stage or a quick job), but also - once you start building your owntruck fleet - drive your own truck and offer full logistics services. You canswitch between the two freely: you may already have a nice small company going,but why not break the monotony when an interesting offer comes for a one-timejob, especially if they are offering special conditions for an expert help, ordriving an exciting tractor that you yourself still haven't managed to afford?

This kind of freedom of choice should accommodate different play styles in thesame framework of how the virtual world is functioning, and give the playersatisfaction of progress. For somebody who never bothers to worry aboutstarting his company, he can just hop from job to job, and still see progress -as next to his wage he would gain XP points to help his personal growth. Forsomebody who is keen to start building a trucking empire as soon as possible,he can get a bank loan early on and never look back to working for somebodyelse.


本站提供专业人工翻译:
[attach]203631[/attach]

由Lloyd Esq.翻译
本帖最近評分記錄
  • Lloyd Esq. 膜仔通汇 +4 2012-2-11 09:45 感謝分享


又是长篇大论 公爵童鞋返校去了
本帖最近評分記錄
  • Lloyd Esq. 下载积分 +1 2012-2-11 09:43 nonono 我到家了!


太给力了      还能开蹦蹦单兹

哈哈,期待啊!



已经到家了 马上翻译!

回復 5樓# 的帖子


不是已经翻译完了?????
本帖最近評分記錄
  • Lloyd Esq. 下载积分 +1 2012-2-11 10:46 那个是机器翻译, ...

期待滴很呐!!!!

已经翻译完毕 准备上传到1楼。


大概还是看懂了  会有多种模式 来满足大家快速的  慢速的需求
本帖最近評分記錄
  • Lloyd Esq. 膜仔通汇 +1 2012-2-11 11:50 非常贊同

柴油连续的通过柱塞压入喷油嘴..雾化后的柴油喷入燃烧室...引擎的轰鸣...齿轮和机油烧热的味道... 流畅操纵这巨大完美无瑕机器....确保货物安全抵达 RNR通关纪念↓

翻译文件上传完毕,再次感谢楼主分享原文

楼主回复 回復 10樓# 的帖子


感谢公爵的翻译


看来,如果游戏不被汉化,那玩起来还真有点麻烦了

回復 12樓# 的帖子


您玩过18轮大卡车金属疯狂吗
金属疯狂的菜单界面看着复杂  玩几天就熟悉了
等新游戏发布后官方也会提供各个界面的汉化图片的


很期待呀,希望能早日上市

译文中的小提问,我的答案是  金属疯狂

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